Dark Saim Hann

Monday, November 23, 2009




Dark Eldar vs Orks
2k Points, Seize Ground, Spearhead
Dark Eldar: 1, Orks: 0, Contested: 1



I deployed one unit of warriors into cover on the objective but my plan was to bait and switch bases from the start. I deployed Vect, the Ravager, and everything else went into reserve.

This game started with me whiffing two shooting phases. The first six lance shots in the first turn turned into three “cannot shoot” results on vehicles that had no intention of shooting. The next eight lance shots did not penetrate and the tide was upon me.

The game went further south when Snikrot and his Kommandos ambushed Vect and took him down. I had been slowly moving him six inches across the table lighting everything up and lost track of the table edge. That was a truly defining moment as I realized my mistake.

Nob bikers rode in from reserves on the edge across from my objectives taking out the deployed warriors transport vehicle without hesitation. I moved the Ravager 24” but it was destroyed the next turn by cannon fire.

Meanwhile, while I am playing the mission my Jet bikes are Turbo Boosting across the table from reserve onto the Ork Objective. The first group of bikes, after slimming down to six from a bomb dropped by a helicopter, assaulted a fat group of boys and destroyed the entire squad. They are promptly shot and killed with the Succubus remaining on turn 5, but my second group of bikes where able to kill the Lootas in one turn as well.

The last Raider stayed in reserves the entire game, and on my turn (since I went second) I simply coasted it onto my original objective (surrounded by Nob Bikers, Stormboyz, Zagstruk, etc) and prayed the game would on five. My second Raider was able to flat out onto the second floor of ruins and take his objective, winning the game.

The final roll was a two, the game ended with me holding his objective, me contesting mine. I had 519 points left on the table, seven jetbikes and two untouched warrior squads (one of which was about to be pwned if it had gone to turn 6). This was the most challenging win I have squeaked by with thus far.

Sunday, November 22, 2009

Dark Saim Hann 3.1

After tweaking my list I think it is ready for another game (against Orks today actually). The move to Punishers on the bikes is the biggest change, but I moved grenades around and other small details.

My biggest decision is how I want to work the Raider Squads. I leave them pretty light because I hide them most of the game, they are the only thing I reserve and when they do come out its right into cover. I would like to give the warriors Dark Lances, but then they cant move and shoot so I generally give them the Splinter Cannon. The game I want to play is hide until fifth turn then swoop in and steal objectives, but often I find myself dumping the warriors into cover and using the Raiders as mobile terrain, blocking paths and baiting to blow it up. Some games I wish I had the extra Lance, while others I am moving them half the time and the Cannon suits me just fine. I arm the Sybarites with Poison Blades because I like the models and the extra wounds are nice to have. I generally find when my warriors are in combat its not because I put them there, and the Agoniser being a 4 up translates into 1 unsavable wound. Poison Blades are much cheaper and I try to hide these warriors the whole game anyway.

With vect and his 2 disi's I made the move to 2 lances on the Ravager to have a little more anti tank at distance. I have 6 blasters and haywire grenades over 3 jetbike squads so the armor goes down quick, but dropping troops onto the ground from a distance just puts the pressure on before I can get there. I am hoping this is a smooth game, I have only lost to Orks once with Eldar (when I first started playing) and hope to squeak out another win today.

I will post my list and results tonight after the game.

Thursday, November 19, 2009

Work in Progress

I am starting to workout my color scheme for the Reaver Jetbikes. The Kabal of the Black Heart traditionally is all black with Scab Red helmets and gold trim. While I am keeping to that design with my warriors, I wanted to make the jetbikes stand out more with red colors that pop instead of the drab muted bits. They are distractions right?
I settled on a rank color scheme centered around the natural banding of the model.

HQ: Archon (not shown) 4 red bands
HQ: Haemonculi 3 red bands in a row

Champion: two back bands, one front band
Blasters: one front band, one back band
Regular Bikes: one back band

I also play Dark Elves in Fantasy so I am taking all of the extra corsair bits I never used and converting them into raider weapons. All of the hooks and chains just scream slaver tools and I think it fits beautifully.

I will post pictures of the Haemonculi, Champions, Riders, etc once I finish painting the regular bikes. I need to add gold trim, edge the blades silver, and blend/shade everything.

Tuesday, November 17, 2009

Dark Eldar vs Dark Angels

Another win tonight against Dark Angels and the list did much better than I had imagined.

6 Wins, 1 Tie, 0 Losses

A few thoughts on my latest list:
1. I switched the Agoniser on the Succubi to a Punisher/Tormentor Helm combo, much better

2. I tried 2 Disi and 1 Lance on the Ravager, I am switching it back to 3 Lances because I ran out of troops to shoot at. Vect with his BS6 dominated with Disi’s and then the Reavers are in CC so quickly that all I had to worry about was the armor. I figure that if I spend a turn shooting the Ravager at one target, I may as well ensure it is dominated adequately.

3. Haemonculi needs reroll hits for combat drugs (4’s & 2’s)

4. Succubui need reroll hits for combat drugs (4’s & 3’s)

5. I need an easy way to keep track of combat drugs on units; I may take some spare bases and create some icon printouts so I will not forget.

6. I will be shelving my Altansar army and making my Dark Saim Hann list my full time army for the conceivable future. Dark Eldar are just too good.

Monday, November 2, 2009

Dark Saim Hann 2.9

5 Wins, 1 Tie, 0 Losses

This is the latest update of my Dark Saim Hann style raider army and it's doing fairly well. Squeezing Vect into the list with a Ravager made a huge difference and I hope to take this to next months local tournament (if I can finish a few more models instead of supplementing Eldar stuff).


1999 Pts - Dark Saim Hann 2.9

HQ: Asdrubael Vect
(Splinter Pistol x3; Dark Lance; Disentegrator x2)

Troops: Raider Squad
Raider Squad (Blaster; Rifle x7; Splinter Cannon)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Rifle x7; Splinter Cannon)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Rifle x7; Splinter Cannon)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Terror Council (1HQ, 1Champ, 7Basic)
Haemonculi (Scissors; Destructor; Rifle; Drug Dispenser; Jetbike)
Succubus (Agoniser; Pistol; Rifle; Drug Dispenser; Haywire/Plasma; Jetbike)
7 Reaver Jetbikes (Pistol; Blaster x2; Rifle x4; Drugs; Jetbike)

Disorder Council (1HQ, 1Champ, 5Basic)
Haemonculi (Scissors; Destructor; Rifle; Drug Dispenser; Haywires; Jetbike)
Succubus (Agoniser; Pistol; Rifle; Drug Dispenser; Haywires/Plasmas; Jetbike)
5 Reaver Jetbikes (Pistol; Blaster x2; Rifle x4; Drugs; Jetbike)

Shadow Council (1HQ, 1Champ, 3Basic)
Haemonculi (Scissors; Destructor; Rifle; Drug Dispenser; Shadow Field; Haywires; Jetbike)
Succubus (Agoniser; Pistol; Rifle; Drug Dispenser; Haywires/Plasmas; Jetbike)
3 Jetbike Squad (Pistol; Blaster x2; Rifle x4; Drugs; Jetbike)

Heavy: Ravager
(Dark Lance x1; Disentegrator x2; Nightshields)

Total Roster Cost: 1999

The game I play is reserve/hide the raiders at all costs.
Cover saves and pop shots with Dark Lances while the bikes wreak havoc across the battle field. Vect and the Ravager dominate Terminators, MEQ, small vehicles and demand to be dealt with. I try to screen with Vect and use him to protect/tie up whatever he can. I will send him with raiders to take objectives.

The smallest council I send after vehicles while the larger two protect each other as they go for the glory. One will turbo boost to protect the other while it fires that turn and of course I hide in assault as much as possible.

I often pop the Haemonculi's off as independent characters to skilled rider through terrain to contest objectives late in the game or just to give another unit more beef in an assault that turn. They are also useful to pull troops off an objective or out of cover as everyone crowds around to beat him down, just make sure the other bikes can get in the way of the d6 consolidation move!

Icon

Icon
Black Heart