Friday, December 11, 2009

Dark Saim Hann 3.2 (List Change + Perspective)




7 Wins, 1 Tie, 0 Losses

3.0: Succubi Loadout
The big change to 3.0 was re-kitting the Succubi to Punisher/Tormentor Helms instead of Agonisers. The move to a Str5 power weapon has made a huge difference needing 2's and 3's on most troops instead of 4+ all the time. I always take reroll hits for combat drugs on the Succubi so I need 3+ to hit (+reroll) and 2+/3+ to wound on 3/4 attacks at Initiative 6. Combined with the Haemonculi's 3/4 attacks that reroll hits/wounds, and wounds on 2+ it puts out a lot of hurt. I have considered keeping one Agoniser on my small Shadow Council Succubi just to chase Monstrous Creatures around, but it hardly ever comes up and the Dark Lances/Blasters usually take care of it when it does happen.

3.2: Weapon Changes
-2 Plasma Grenades (Succubi), +1 Disentegrator (Ravager)
-3 Splinter Cannons, +3 Dark Lances (Raider Squads)

Future:
I may end up dropping one Shadow Field on one Raider Squad to pass out Plasma Grenades to the bike units. I have started deploying one Warrior Squad in cover while using its Raider to simply get in the way and slow down advancing troops. The problem is KP games when these ships are quick/easy targets vs the few times I actually need Plasma Grenades. Anytime I see units in cover the Destructor makes quick work of the bs and the assault goes quite smoothly thereafter. Most games the 6 extra inches may be useful in one shooting phase.


2000 Pts - Dark Saim Hann 3.2

HQ: Asdrubael Vect
(Dark Lance; Disentegrator x2)

Terror Council (1HQ, 1Champ, 7Basic)
Haemonculi Jetbike (Scissors; Destructor; Haywires; Drug Dispenser)
Succubus Jetbike (Punisher/Tormenter Helm; Drug Dispenser)
7 Reaver Jetbikes (Blaster x2)

Disorder Council (1HQ, 1Champ, 5Basic)
Haemonculi Jetbike (Scissors; Destructor; Drug Dispenser; Haywires)
Succubus Jetbike (Punisher/Tormenter Helm; Drug Dispenser)
5 Reaver Jetbikes (Blaster x2)

Shadow Council (1HQ, 1Champ, 3Basic)
Haemonculi (Scissors; Destructor; Drug Dispenser; Shadow Field; Haywires)
Succubus Jetbike (Punisher/Tormenter Helm; Drug Dispenser)
3 Jetbike Squad (Blaster x2)

Heavy: Ravager
(Dark Lance x1; Disentegrator x2; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Dark Lance)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Dark Lance)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Dark Lance)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Total Roster Cost: 2000

1 comment:

  1. Why are the Raider squads taking Dark Lances? The raider has to be stationary for them to fire.

    ReplyDelete

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