Showing posts with label Roster. Show all posts
Showing posts with label Roster. Show all posts

Friday, December 18, 2009

1850 Pts - Dark Saim Hann 2.5


Terror Council
(2HQ, 1Champ, 6Basic)
Archon Jetbike(Punisher/Tormenter Helm; Drug Dispenser, Shadow Field)
Haemonculi Jetbike (Scissors; Destructor; Haywires; Drug Dispenser)
Succubus Jetbike (Punisher/Tormenter Helm; Drug Dispenser)
6 Reaver Jetbikes (Blaster x2)

Disorder Council (1HQ, 1Champ, 5Basic)
Haemonculi Jetbike (Scissors; Destructor; Drug Dispenser; Haywires)
Succubus Jetbike (Punisher/Tormenter Helm; Drug Dispenser)
5 Reaver Jetbikes (Blaster x2)

Shadow Council (1Champ, 4Basic)
Succubus Jetbike (Punisher/Tormenter Helm; Drug Dispenser)
4 Jetbike Squad (Blaster x2)

Heavy: Ravager
(Dark Lance x1; Disentegrator x2; Nightshields)

Heavy: Ravager
(Dark Lance x1; Disentegrator x2; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Dark Lance)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance)

Troops: Raider Squad
Raider Squad (Blaster; Dark Lance)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance)

Troops: Raider Squad
Raider Squad (Blaster; Dark Lance)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance)

-Nightshields from all Raider Squads
-Haemonculi in small Jetbike Squad
+ Archon in large Jetbike Squad

Friday, December 11, 2009

Dark Saim Hann 3.2 (List Change + Perspective)




7 Wins, 1 Tie, 0 Losses

3.0: Succubi Loadout
The big change to 3.0 was re-kitting the Succubi to Punisher/Tormentor Helms instead of Agonisers. The move to a Str5 power weapon has made a huge difference needing 2's and 3's on most troops instead of 4+ all the time. I always take reroll hits for combat drugs on the Succubi so I need 3+ to hit (+reroll) and 2+/3+ to wound on 3/4 attacks at Initiative 6. Combined with the Haemonculi's 3/4 attacks that reroll hits/wounds, and wounds on 2+ it puts out a lot of hurt. I have considered keeping one Agoniser on my small Shadow Council Succubi just to chase Monstrous Creatures around, but it hardly ever comes up and the Dark Lances/Blasters usually take care of it when it does happen.

3.2: Weapon Changes
-2 Plasma Grenades (Succubi), +1 Disentegrator (Ravager)
-3 Splinter Cannons, +3 Dark Lances (Raider Squads)

Future:
I may end up dropping one Shadow Field on one Raider Squad to pass out Plasma Grenades to the bike units. I have started deploying one Warrior Squad in cover while using its Raider to simply get in the way and slow down advancing troops. The problem is KP games when these ships are quick/easy targets vs the few times I actually need Plasma Grenades. Anytime I see units in cover the Destructor makes quick work of the bs and the assault goes quite smoothly thereafter. Most games the 6 extra inches may be useful in one shooting phase.


2000 Pts - Dark Saim Hann 3.2

HQ: Asdrubael Vect
(Dark Lance; Disentegrator x2)

Terror Council (1HQ, 1Champ, 7Basic)
Haemonculi Jetbike (Scissors; Destructor; Haywires; Drug Dispenser)
Succubus Jetbike (Punisher/Tormenter Helm; Drug Dispenser)
7 Reaver Jetbikes (Blaster x2)

Disorder Council (1HQ, 1Champ, 5Basic)
Haemonculi Jetbike (Scissors; Destructor; Drug Dispenser; Haywires)
Succubus Jetbike (Punisher/Tormenter Helm; Drug Dispenser)
5 Reaver Jetbikes (Blaster x2)

Shadow Council (1HQ, 1Champ, 3Basic)
Haemonculi (Scissors; Destructor; Drug Dispenser; Shadow Field; Haywires)
Succubus Jetbike (Punisher/Tormenter Helm; Drug Dispenser)
3 Jetbike Squad (Blaster x2)

Heavy: Ravager
(Dark Lance x1; Disentegrator x2; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Dark Lance)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Dark Lance)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Dark Lance)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Total Roster Cost: 2000

Tuesday, November 17, 2009

Dark Eldar vs Dark Angels

Another win tonight against Dark Angels and the list did much better than I had imagined.

6 Wins, 1 Tie, 0 Losses

A few thoughts on my latest list:
1. I switched the Agoniser on the Succubi to a Punisher/Tormentor Helm combo, much better

2. I tried 2 Disi and 1 Lance on the Ravager, I am switching it back to 3 Lances because I ran out of troops to shoot at. Vect with his BS6 dominated with Disi’s and then the Reavers are in CC so quickly that all I had to worry about was the armor. I figure that if I spend a turn shooting the Ravager at one target, I may as well ensure it is dominated adequately.

3. Haemonculi needs reroll hits for combat drugs (4’s & 2’s)

4. Succubui need reroll hits for combat drugs (4’s & 3’s)

5. I need an easy way to keep track of combat drugs on units; I may take some spare bases and create some icon printouts so I will not forget.

6. I will be shelving my Altansar army and making my Dark Saim Hann list my full time army for the conceivable future. Dark Eldar are just too good.

Monday, November 2, 2009

Dark Saim Hann 2.9

5 Wins, 1 Tie, 0 Losses

This is the latest update of my Dark Saim Hann style raider army and it's doing fairly well. Squeezing Vect into the list with a Ravager made a huge difference and I hope to take this to next months local tournament (if I can finish a few more models instead of supplementing Eldar stuff).


1999 Pts - Dark Saim Hann 2.9

HQ: Asdrubael Vect
(Splinter Pistol x3; Dark Lance; Disentegrator x2)

Troops: Raider Squad
Raider Squad (Blaster; Rifle x7; Splinter Cannon)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Rifle x7; Splinter Cannon)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Rifle x7; Splinter Cannon)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Terror Council (1HQ, 1Champ, 7Basic)
Haemonculi (Scissors; Destructor; Rifle; Drug Dispenser; Jetbike)
Succubus (Agoniser; Pistol; Rifle; Drug Dispenser; Haywire/Plasma; Jetbike)
7 Reaver Jetbikes (Pistol; Blaster x2; Rifle x4; Drugs; Jetbike)

Disorder Council (1HQ, 1Champ, 5Basic)
Haemonculi (Scissors; Destructor; Rifle; Drug Dispenser; Haywires; Jetbike)
Succubus (Agoniser; Pistol; Rifle; Drug Dispenser; Haywires/Plasmas; Jetbike)
5 Reaver Jetbikes (Pistol; Blaster x2; Rifle x4; Drugs; Jetbike)

Shadow Council (1HQ, 1Champ, 3Basic)
Haemonculi (Scissors; Destructor; Rifle; Drug Dispenser; Shadow Field; Haywires; Jetbike)
Succubus (Agoniser; Pistol; Rifle; Drug Dispenser; Haywires/Plasmas; Jetbike)
3 Jetbike Squad (Pistol; Blaster x2; Rifle x4; Drugs; Jetbike)

Heavy: Ravager
(Dark Lance x1; Disentegrator x2; Nightshields)

Total Roster Cost: 1999

The game I play is reserve/hide the raiders at all costs.
Cover saves and pop shots with Dark Lances while the bikes wreak havoc across the battle field. Vect and the Ravager dominate Terminators, MEQ, small vehicles and demand to be dealt with. I try to screen with Vect and use him to protect/tie up whatever he can. I will send him with raiders to take objectives.

The smallest council I send after vehicles while the larger two protect each other as they go for the glory. One will turbo boost to protect the other while it fires that turn and of course I hide in assault as much as possible.

I often pop the Haemonculi's off as independent characters to skilled rider through terrain to contest objectives late in the game or just to give another unit more beef in an assault that turn. They are also useful to pull troops off an objective or out of cover as everyone crowds around to beat him down, just make sure the other bikes can get in the way of the d6 consolidation move!

Saturday, August 1, 2009

2000 Pts - Dark Eldar Roster - Dark Saim Hann 2.7

Troops: Raider Squad
Raider Squad (Blaster; Rifle x7; Cannon)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Horrorfex; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Rifle x7; Cannon)
Sybarite (Agoniser; Pistol; Dispenser; Haywires)
Raider (Disentegrator; Horrorfex; Nightshields)

Troops: Raider Squad
Troops: Raider Squad
Raider Squad (Blaster; Rifle x7; Cannon)
Sybarite (Agoniser; Pistol; Dispenser)
Raider (Disentegrator; Horrorfex; Nightshields)

Terror Council 1
Haemonculi (Scissors; Destructor; Rifle; Shadow Field; Haywires; Jetbike)
Haemonculi (Scissors; Destructor; Rifle; Jetbike)
6 Reaver Jetbike Squad (Pistol; Blaster x2; Rifle x4; Drugs; Jetbike)
Succubus (Agoniser; Pistol; Rifle; Dispenser; Haywires; Plasmas; Jetbike)

Terror Council 2
Haemonculi (Scissors; Destructor; Rifle; Jetbike)
Haemonculi (Scissors; Destructor; Rifle; Jetbike)
2 Reaver Jetbike Squad (Pistol; Blaster x2; Drugs; Jetbike)
Succubus (Agoniser; Pistol; Rifle; Dispenser; Haywires; Plasmas; Jetbike)

Terror Council 3
Haemonculi (Scissors; Destructor; Rifle; Jetbike)
Haemonculi (Scissors; Destructor; Rifle; Jetbike)
4 Reaver Jetbike Squad (Pistol; Blaster x2; Rifle x2; Drugs; Jetbike)
Succubus (Agoniser; Pistol; Rifle; Dispenser; Haywires; Plasmas; Jetbike)

Heavy Support: Scourges
4 Scourges (Cannon x4)
Sybarite (Agoniser; Pistol; Dispenser; Haywires; Plasmas)


Total Roster Cost: 2000

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