Showing posts with label Painting Progress. Show all posts
Showing posts with label Painting Progress. Show all posts

Friday, December 11, 2009

Dark Saim Hann 3.2 (List Change + Perspective)




7 Wins, 1 Tie, 0 Losses

3.0: Succubi Loadout
The big change to 3.0 was re-kitting the Succubi to Punisher/Tormentor Helms instead of Agonisers. The move to a Str5 power weapon has made a huge difference needing 2's and 3's on most troops instead of 4+ all the time. I always take reroll hits for combat drugs on the Succubi so I need 3+ to hit (+reroll) and 2+/3+ to wound on 3/4 attacks at Initiative 6. Combined with the Haemonculi's 3/4 attacks that reroll hits/wounds, and wounds on 2+ it puts out a lot of hurt. I have considered keeping one Agoniser on my small Shadow Council Succubi just to chase Monstrous Creatures around, but it hardly ever comes up and the Dark Lances/Blasters usually take care of it when it does happen.

3.2: Weapon Changes
-2 Plasma Grenades (Succubi), +1 Disentegrator (Ravager)
-3 Splinter Cannons, +3 Dark Lances (Raider Squads)

Future:
I may end up dropping one Shadow Field on one Raider Squad to pass out Plasma Grenades to the bike units. I have started deploying one Warrior Squad in cover while using its Raider to simply get in the way and slow down advancing troops. The problem is KP games when these ships are quick/easy targets vs the few times I actually need Plasma Grenades. Anytime I see units in cover the Destructor makes quick work of the bs and the assault goes quite smoothly thereafter. Most games the 6 extra inches may be useful in one shooting phase.


2000 Pts - Dark Saim Hann 3.2

HQ: Asdrubael Vect
(Dark Lance; Disentegrator x2)

Terror Council (1HQ, 1Champ, 7Basic)
Haemonculi Jetbike (Scissors; Destructor; Haywires; Drug Dispenser)
Succubus Jetbike (Punisher/Tormenter Helm; Drug Dispenser)
7 Reaver Jetbikes (Blaster x2)

Disorder Council (1HQ, 1Champ, 5Basic)
Haemonculi Jetbike (Scissors; Destructor; Drug Dispenser; Haywires)
Succubus Jetbike (Punisher/Tormenter Helm; Drug Dispenser)
5 Reaver Jetbikes (Blaster x2)

Shadow Council (1HQ, 1Champ, 3Basic)
Haemonculi (Scissors; Destructor; Drug Dispenser; Shadow Field; Haywires)
Succubus Jetbike (Punisher/Tormenter Helm; Drug Dispenser)
3 Jetbike Squad (Blaster x2)

Heavy: Ravager
(Dark Lance x1; Disentegrator x2; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Dark Lance)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Dark Lance)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Troops: Raider Squad
Raider Squad (Blaster; Dark Lance)
Sybarite (Poison Blades; Pistol)
Raider (Dark Lance; Nightshields)

Total Roster Cost: 2000

Thursday, November 19, 2009

Work in Progress

I am starting to workout my color scheme for the Reaver Jetbikes. The Kabal of the Black Heart traditionally is all black with Scab Red helmets and gold trim. While I am keeping to that design with my warriors, I wanted to make the jetbikes stand out more with red colors that pop instead of the drab muted bits. They are distractions right?
I settled on a rank color scheme centered around the natural banding of the model.

HQ: Archon (not shown) 4 red bands
HQ: Haemonculi 3 red bands in a row

Champion: two back bands, one front band
Blasters: one front band, one back band
Regular Bikes: one back band

I also play Dark Elves in Fantasy so I am taking all of the extra corsair bits I never used and converting them into raider weapons. All of the hooks and chains just scream slaver tools and I think it fits beautifully.

I will post pictures of the Haemonculi, Champions, Riders, etc once I finish painting the regular bikes. I need to add gold trim, edge the blades silver, and blend/shade everything.

Icon

Icon
Black Heart